Runescape players were already familiar with much of the format, as it employed a similar game-play and investment strategy as Mobilizing Armies. But there was a stark difference.
The Runescape mini-game was funded by items produced within the wider game. War of Legends was funded by real life cash.
The microtransactions within War of Legends are really a question of how patient you are – whether you wait, or whether you want to buy it to speed up the experience.
Adam Tuckwell, Jagex PR Manager
It was all patently an experiment in alternative ways of raising capital, but didn't enjoy nearly the success that Runescape itself has over the years. Then again, it's early days yet and the experience has obviously encouraged further micro-transaction experimentation.
In terms of publishing, War of Legends was certainly seen as the first of many such ventures. This was made clear in the same press release, dated February 8th 2011, in which investment growth was announced via Insight Venture Partners, The Raine Group and Spectrum Equity Investors.
In addition to Jagex's in-house development, the company also acts as a third-party publisher for developers of great content. Jagex recently published its first third-party title, War of Legends, and the company intends to release numerous third-party games throughout the next 12 months.
Press Release: Jagex Limited Receives Growth Investment.
At the time, Runescape players were unaware of a deeper significance in this news release. Insight Venture Partners had only been able to extend its stake in Jagex because Andrew Gower had sold his shares to them.
Jeff Horing now effectively owned all future direction with 55% of the deciding vote in the Jagex boardroom. This also marked the moment when the tide began to turn. More and more micro-transactions were on the table in Runescape itself.
They took the form of pixel katanas available only for those who had paid real world cash for game cards; or in initiatives like Refer a Friend or the Loyalty Points scheme.Those paying to attend RuneFest also acquired items in-game. Pressure was on for free playing gamers, who were ejected from the hiscores, until such time as they bought a subscription.
It was a drip drip of infusions, which found no real expression in outrage until the Squeal of Fortune made it all way too blatant. Even the most unobservant of players were getting the picture now.
But Jagex as a third-party publisher had to be good, hadn't it? Not necessarily, no.
Comments
You are too kind, my dear, and it's been an honour to meet you too. :)
Thank you for your synopsis on what happened too. I lived through these times and I saw it exactly as you have described. It's been a long and frustrating year for Runescape players, heart-breaking too, as we witnessed our game twisted, abused and changed out of all recognition.
I'm still there, but I'm in 2007. It feels so much simpler there. You can forget that bad things happened surrounding the main game. I know that's very much a 'head in the sand' approach, utterly unfitting behaviour for one who knows the score. I should be digitally marching with my peers, instead I'm fishing in Catherby with the oldest pixels available. The fact that I'm there and not in EoC is a protest vote in itself, but as watered down as it gets.
No player-base is too big to organize, but the ease in which Jagex is able to divide and conquer makes it a struggle. The fact is that many of the younger players have been seduced by the shiny pretties, but they aren't the ones with the credit cards.
I do have some satisfaction in seeing Jagex repent a tad. If they were not so worried about the veterans leaving, they would never have implemented RS2006 servers. Far too late for this player though.
By the way, did you see the sneak peak on the Jagex Facebook page, of RuneScape 3? It looks like Jagex may be getting ready to scrap their game engine altogether, and start a new dimension of RuneScape. One made by IVP, created in their image, rather than Jagex's.
I almost joined the Transformers Universe as well, before all of this. I wrote a letter to Hasbro about Jagex's implementation of the Squeal of Fortune. I received a response, but it looks like Hasbro stayed on board with Jagex producing the game. How long I wonder before they see similar e-stores? What a waste of such a fascinating story line, that I have followed since I was a young child.
I am sorry to say, but the Spirit of Gaming is dead. It is all accessorized now. Monthly fee's are not enough. Now if you want to unlock the entire game, you have to keep on paying instead of playing. This is the trend across the board, from online games right down to platform gaming.
This, is the legacy of Insight Venture Partners. The complete and total capitalization of Electronic and Online Gaming Entertainment. I apologize if I sound cynical. But for me, the Spirit of RS is dead.
Still a great article Jo. And as I have said before, the one good thing to come out of my time in RuneScape, is getting to meet you. :)
I was part of several groups that organized to protest Jagex's implementation of their e-stores. Jagex was inclined only to respond to those that helped represent their side of the story, or in some cases, only if a 'popular' player got noticed by players with a compelling thread. One such player was Jiblix, and was an active Dual Moderator at the time. He was demodded for his stance against Jagex's new policies and microtransactions. He continued to keep up the cause long afterwards.
As iceyicey descried accurately, the RS Forums were swarmed with protest threads, player advice, and constructive and non constructive posts. Far too many, and to diluted to organize a strong union of players. For awhile Jagex tolerated it. Later on, after the Solomon store release, Jagex changed the forum categories and began lumping all 'game feedback' threads into one place. To say the least, this effectively drowned out the relevant threads, both good and bad. I might add also, it was at this point that Jagex deleted the rants forum yet again, then gave it back, yet again. I believe it was an attempt to get a lot of the forum threads deleted by the use of 'Chewy', the page 51 monster. As you can imagine, ranters flooded the forums with spam threads at that time, and many threads were lost.
I gave up in the end. I quit RS. When I left, the largest of the petition threads had reached nearly 20,000 names. The RS community is just to big to organize. Jagex knows, that only a fraction of the players actually use the forums. Their PR Jagex Moderators did a good job of spinning their words in favor of Jagex's popularity. The 200,000,000 player celebration. Walmart getting on the bandwagon for the sale of their new RS Game Cards, specially designed to sell those spins, RS coins and Solomon cosmetics. And all of the clever word usages to make it all seem like such a great thing. While our voices were on the forums, that saw only a few thousand players a day on it, Jagex's public relations were successfully selling it to the player population that saw only the main page of RuneScape.
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Thank you so much for your insight here. I've never played Eve Online, so I didn't know about the vast differences between it and RS. Given what you've outlined, I can certainly see how organizing the player-base worked so much faster there.
There are elements within the RS player base which are attempting to organize, but it's not working so well. Probably for all of the reasons that you highlighted. Plus there are so many RS players who don't see the point in trying to save their game. They just move onto the next one and forget about it.
It sounds like you stopped playing RS around the time I was arriving. I started at Christmas 2006, so I missed what I've heard so many times to have been the heyday.
I play Eve Online, I was there for the NeX store release and the storm that followed. The big difference between eve and RS is the Eve community is much smaller but that makes them more close knit. Despite the savage nature ofthe game itself the players of Eve are smart and cluey and they came together big time. There was ppl quitting in droves, others were massing in virtual protests throughout the game virtually shutting down several key areas of the game completely the collective voice however, was the idea of the nex store was not desired. Ultimately the nex store and the "CQ" content exists in the game still but is more or less dead content with CCP refocusing on what makes eve, eve - the spaceships
The RS community is too big, too scattered, not to mention the idea of quitting seems useless as everyone knows alot of folks have left, the games lacking so much these days. Also unlike Eve, RS has dozens if not hundreds of servers (Eve operates on 1 server, you cant kill someone then log to another server to hide, your actions reflect permanently upon you). Further breaking up a cohesive response from the bulk of the playerbase. The RS forums themselves are barren, posts are few and far between and the ones that raise powerfull points go unheeded making the very small cohesive group, effectively meaningless anyway.
RS has changed alot since i started in 04. It didnt even seem all that bad when i stopped in 2007. But i have watched it devolve and its not the game it was, not even the hasty attempt to revive "old school" runescape can save it i think. I'm glad i dont have any real meaningfull ties with it anymore, the death of runescape would not shock or dismay me
The trick is to write about what you know, then work your way up to things that you have to research in more depth later.
If I were you, I would go for it. After signing up here, I gave writing articles some thought. The only considerations I have are my schedule, or my articles being too simplistic or factually flawed.
If you write, then the audience will come. Or, in this case, readers.
I know my story would be a good retrospective. I just don't know if the audience today is going to like it. Will they like it?
Seeing the ridiculous amount of articles you have, you probably ask yourself that question every time.
I remember when it was hard to get onto any of your favourite worlds. You had to keep hopping in the hope of getting on at all. Now you can take your pick of the worlds. The number of players has definitely gone down.
Your story would be a lovely retrospective.