The other notable part of combat is that Connor is much more brutal compared to Altaïr (AC1) and Ezio (AC2 series). He also has the ability to assassinate enemies with other weapons than the hidden blade. Sneaking up on an enemy from behind can now trigger a leap attack and smashing a tomahawk into the back of the enemy. It is so very wrong to find this amusing, but I do.
Restoring a city to get a steady passive income from banks is no longer an option. Instead, there’s a crafting system that allows you to make items and food to sell in general stores. However, to be able to craft items artisans need to be located during the game. After assisting them they will be able to create higher-level items.
I would argue that the moneymaking system is much more realistic and balanced now. It is not as easy to build up wealth as it has been.
Many crafting items require killing animals for material. I am personally not fond of killing animals for sport and I was pleasantly surprised to find that the game is built to make Connor value each kill. There is a possibility the game will de-synch if not all spoils are collected. A full inventory is not an excuse.
The last, but certainly not least, new feature is sailing. The run-down ship Aquila becomes available about halfway into the game and serves as a means of completing naval missions, opening up new trade routes and quick travel point between Boston, New York and Homestead Davenport.
Sailing is easy to learn and offers a great challenge at the same time. Imagine sailing through rough waters in pouring rain, switching between half speed and full speed while choosing the right type of attack for the different vessels. I don’t think sailing could have been done any better.