As with most great roleplaying games, the story is probably why you'd want to play it in the first place. While some people bashed this game's story as horribly cliché and stupid, I thought it was pretty good (although I can agree with the cliché part, at least to an extent).
You start out your adventure as a member of an expedition that is preparing to set off into a giant black void that is slowly spreading outwards from Antarctica. Specifically, you are a member of the United States Marine Corps that is part of the expedition's strike team. In other words, you're who they call when things need to be killed/blown up/otherwise disabled. After entering the void, the expedition quickly realizes that there is an entire parallel world located there, inhabited by demons. After nearly dying in a demon attack, a strange program is uploaded into your combat suit which allows you to see and recruit the demons you battle to aid you.
Like all other Shin Megami Tensei games, this one emphasizes the importance our choices have in determining our destinies, in the form of an alignment system, which will be elaborated on later on in this review. Also, it touches upon another Shin Megami Tensei constant: The power of belief can shape existence.


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cmoneyspinnerOct 30, 2013