Up until 20th November 2012 I was only able to speak for a friend and myself when I said that we liked this game for its simplicity in gameplay. Now I know I can speak for more people. Unlike many current popular games RuneScape was slow-paced, with simple point-and-click controls for movement and interaction, and the arrow keys to manoeuvre the game camera. RuneScape is an open world game offering the players choices in what they want to do, whenever they want to. If you don’t like certain aspects of the game you don’t have to use them. It has always been optional.
Combat in RuneScape has always been easy to understand. There are three types of combat styles – Melee, Ranged and Magic. Choosing one of these styles doesn’t exclude training the other two. Magic for instance can be used outside of combat. Teleporting and alchemy spells require medium magic levels and will aid in terms of money making and fast travelling.
Fighting dangerous Non-Player Characters (NPCs) could be done solo or non-solo depending on the area. When in a multi-combat area everyone could attack a NPC and everyone would get experience. The one who caused most damage was the one that got the kill and the item reward. If players choose to Loot-share everyone got an item reward.
Players in a single-combat area had a NPC all to themselves.
The graphics have dramatically changed for the better over the past few years. When I first started my own RuneScape career the graphics were so poor you could barely tell males from females. It had the same block-like shape as the first Tomb Raider game. But many players, myself included, didn’t care because no other game offered what RuneScape was offering at the time. It didn’t have “fancy” tool bars or abilities. Graphics aren’t always everything. If a game has good enough controls the game will be enjoyable.
Another aspect that at least appeals to myself is that RuneScape only have human characters to choose from. There are no classes or races that restricts your character in various ways. Feeling forced to study classes or races to make the “right” decision before even creating a character might put people off from even contemplating trying a game. This applies for those with no time to go in-depth with a game. Like adults, and RuneScape has always had many adults playing.
Comments
Thanks for the info, Carlos. I've completely lost track of RS since I quit 2 months ago. All the negativity on the forum was so toxic I couldn't function.
I've been looking for a game similar to RS too but can't find anything that doesn't involve races or action bars.
Hi. Thanks for visiting.
I have scoured the internet for one too but everything that looks interesting all come with action bars and abilities. I nearly signed up for Runes of Magic last night but came to my senses.
There's always 2006Scape that is rumoured to be opened up for the public during December. It's not my favourite era of RuneScape but it will due.
I think Fen Research is worth keeping an eye on too. Andrew Gower is working on two new games, one small and one large, and if he still has the same mindset as he did when making RS then his games might be worth waiting for.
If you're looking for extreme simplicity, Terraria isn't bad.
Thanks! :)
I've been in and out since Squeal but rarely as my main character. I wanted to stick around in case SoF miraculously went away. I also wanted to see what this new combat system was like since it's been so hyped. I have given it a fair try (just managed to finish an hour maging using Momentum) just so that I can say I have tried and I just don't like this. I'm just like you, I don't want to learn combat all over again.
I'm a hardcore camera angle switcher. It does not go well with clicking abilities.
The only positive thing I have found so far is the change to magic spells in terms of runes. The low level elemental spells don't require a combat rune anymore. This is positive news for f2p as crafting runes has always been a drag.
Let me know if you find a game that has similar traits to RS2. I have a friend who is extremely frustrated.
To be fair, I pretty much stepped out after Squeal of Fortune, and I was never that combat orientated in the first place. But friends of mine who are into their RS combat aren't happy right now.
I can't say that I'm thrilled by the idea of learning a new combat strategy, after having learned this one since 2006.
Nice article!