Every day each player gets two opportunities to win on Squeal of Fortune. This is free of charge.
It's a very prominent mini-game, with the access module placed on the screen as soon as the player logs in. They either play it or dismiss it. With nothing to lose and everything to gain, the majority of players will click that button.
Once inside, the wheel spins and the goblin bounces up and down on his chain. Pressing the big, red button causes a large boxing glove to smash into him. He screams and flies left across the screen. The animation causes the wheel to stop.
Wherever it lands relates to a prize (redeemable only inside the game) from the selection below. Those in the red boxes are the most desirable.
For example, if I was playing in the illustrated game, I'd have my eye on the Godsword (third from the left) or the massive XP lamp in the middle.
It's far more likely that the counter will stop on a white or gold box. That's disappointing. I could have had a Godsword, but now I have two pieces of clay.
But there's now another option. Up the corner there's a green button, inviting me to buy spins. It's very easy. One click and I have another 10 spins, or 25, or 75. Surely there's a Godsword amongst all of those!
Even more enticingly, some observers have already worked out the exact moment to press, in order to gain the item that you want. It's a counting game coupled with the speed and skill of a twitch player.
That takes away the element of luck. A player could become extremely well kitted out, or gain untold skill levels, employing that strategy. All that's needed are more spins on the Squeal of Fortune.