Online Gaming Cyberbullying Arises When Technology Betrays Trust
Trolls are cyber equivalents of traditional bullies who make online gaming cyberbullying experiences when they disrupt video games, according to a two-part article published in April and May 2016 by VIRTUS® Online.
Sameer Hinduja, Professor in the School of Criminology and Criminal Justice at Florida Atlantic University in Boca Raton, brings 14 years of research to both articles. He culls data from co-directing the Cyberbullying Research Center, co-publishing articles and books, and co-surveying 14,000-plus youths with Justin Patchin, University of Wisconsin-Eau Claire Professor.
“Willful and repeated harm inflicted through the use of computers, cell phones, and other electronic devices” defines cyber, digital, electronic, Internet, mobile, online and text bullying.
Dr. Hinduja examines teens using game consoles and handheld devices to play cyber-bullyable boxed games, digital downloads, free apps, “free-to-play” games, social networking games and subscriptions.
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Websites:
http://cyberbullying.org
http://hinduja.org
http://www.patchins.net
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Comments
Thank you for ambling by and cautioning against the addictive aspect of online gaming.
Middle and high school students sometimes get off the school bus at the area public libraries for afternoon hours there instead of at their houses. Their working parents perhaps hesitate about underage children at home alone and perhaps like picking them up at the library before dinner, in the hope that the students are getting their homework done.
That perhaps may not be the case. The students using library computers possibilitizes knowing whether homework is getting done. Their using their own portables possibilitizes online gaming.
There is another aspect of online gaming - it is addictive. Kids and youth do not realise. Once they are into it, homework assignments, school classes take a backseat.
WriterArtist, Thank you for visiting and welcoming Dr. Hinduja's work.
Dr. Hinduja's research is top-notch so it's an honor to write about him and his contributions to making Cyberland people-friendly and people-safe.
Trolling is an ever increasing problem these days. Even social media like Twitter and Facebook are not free of them. There are no laws to stop the hate speeches, threats and condemnation. You brought an important issue facing the Cyber Space.
blackspanielgallery, Thank you for reading about this timely research. It's disappointing to realize that cyberbullying extends to video game-playing since so many elementary-, middle-, high-school students play them.
This is something I do not often think of. I suppose it is a real serious problem.
Tolovaj, Thank you for appreciating Dr. Hinduja's and Dr. Patchin's fine researching and writing. Their work is among my favorite on this timely topic since it is so applicable to all bullying, gaming and otherwise, online and otherwise.
In particular, I like your pinpointing how classical, traditional schooling isn't helping just yet and that we must make our own defenses, with as few errors as possible.
Thanks for pointing this problem out. More and more trouble will arise from digital technology, or, more exactly, our lack of awareness how many trouble can cause you even a simple game playing, not even necessarily by a future victim but by a member of his household or relative or friend, ...
We need a lot of education on this subject, but we won't get it from classical school curriculum, which is always a few decades behind the reality. We'll simply have to learn on our own. Hopefully not on mistakes.
katiem2, Thank you for your concern. You say it very well about the problem of putting up with bullies because of fear of their implied or overt threats of "my way or the highway!"
This problem continues to escalate. I feel kids, young adults and adults who engage in online gaming groups feel they must ignore the pressures of bullying. Just as off line, people of all ages either don't know where to turn or who to report online gaming bullies. The isolation of playing typically in a bedroom, basement of other room alone and the fear of being banned from the game play a big role in the lack of reporting. It is vital to do so.