Online Gaming Cyberbullying Arises When Technology Betrays Trust
Trolls are cyber equivalents of traditional bullies who make online gaming cyberbullying experiences when they disrupt video games, according to a two-part article published in April and May 2016 by VIRTUS® Online.
Sameer Hinduja, Professor in the School of Criminology and Criminal Justice at Florida Atlantic University in Boca Raton, brings 14 years of research to both articles. He culls data from co-directing the Cyberbullying Research Center, co-publishing articles and books, and co-surveying over 14,000 youths with Justin Patchin, University of Wisconsin-Eau Claire Professor.
“Willful and repeated harm inflicted through the use of computers, cell phones, and other electronic devices” defines cyber, digital, electronic, Internet, mobile, online and text bullying.
Dr. Hinduja examines teens using game consoles and handheld devices to play cyber-bullyable boxed games, digital downloads, free apps, “free-to-play” games, social networking games and subscriptions.