Online Gaming Cyberbullying Arises When Technology Betrays Trust
Trolls are cyber equivalents of traditional bullies who make online gaming cyberbullying experiences when they disrupt video games, according to a two-part article published in April and May 2016 by VIRTUS® Online.
Sameer Hinduja, Professor in the School of Criminology and Criminal Justice at Florida Atlantic University in Boca Raton, brings 14 years of research to both articles. He culls data from co-directing the Cyberbullying Research Center, co-publishing articles and books, and co-surveying over 14,000 youths with Justin Patchin, University of Wisconsin-Eau Claire Professor.
“Willful and repeated harm inflicted through the use of computers, cell phones, and other electronic devices” defines cyber, digital, electronic, Internet, mobile, online and text bullying.
Dr. Hinduja examines teens using game consoles and handheld devices to play cyber-bullyable boxed games, digital downloads, free apps, “free-to-play” games, social networking games and subscriptions.
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Websites:
http://cyberbullying.org
http://hinduja.org
http://www.patchins.net
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Comments
katiem2, Thank you for your concern. You say it very well about the problem of putting up with bullies because of fear of their implied or overt threats of "my way or the highway!"
This problem continues to escalate. I feel kids, young adults and adults who engage in online gaming groups feel they must ignore the pressures of bullying. Just as off line, people of all ages either don't know where to turn or who to report online gaming bullies. The isolation of playing typically in a bedroom, basement of other room alone and the fear of being banned from the game play a big role in the lack of reporting. It is vital to do so.
sandyspider, Thank you for calling my attention to the now-unavailable Justin Patchin video on rock, paper and scissors.
Video games can attract the bullies and hot temper. Good article about this important subject.
(Looks like one of your videos needs to be changed or reloaded)
katiem2, It's hopeful that things will change with people like Sameer Hinduja and Justin Patchin making sure that their research has positive, practical applications and stays current and focused.
SO very important. SO many people, parents, educators and administrators have a difficult time dealing with the reality of bullying.
sandyspider, Amen! It's really impressive what Sameer Hinduja and Justin Patchin are doing, in terms of research and of reducing cyberbullying's incidence.
Cyberbullying is a real problem.
Mira, Cyberbullying is worse than traditional bullying because of its possible viral reaches (space-wide if we become an interplanetary species).
Cybergames train players to detect and react quickly and smartly even though the cognitive development that the Internet fosters, according to research ongoing for decades in Virginia universities, is (of course) different from the traditional learning by in-your-face education and experiences (such as field trips and internships). If our future holds becoming an interplanetary species, we definitely will need to have cyberbullying in check and cyberlearning at maximum thrust.
There's just so much coming at young people from all directions online that they're often hit with unpleasant realities whose consequences are felt even more strongly because these kids spend so much time online for fun. On the other hand, the Internet is making the young generation so much smarter than we were at their age :) I'm on the fence on this issue :)