This sphere gives you a simple idea of how shading works on round objects. Since my still life setup is made up of round objects, this sphere will help demonstrate how light affects them. In this example our light source is from the left. It creates a cast shadow behind the sphere. The cast shadow is the darkest shadow and needs to be touching the bottom of the sphere. If the cast shadow is not touching the bottom of the sphere, it will appear to be floating. The light also creates a shadow on the sphere, usually called the body shadow. The body shadow is lighter than the cast shadow. Along the edge of the sphere there is a thin rim of light called the reflective edge. This edge is created by light reflecting off the surface of the table. The midtone is the point where the shadow gives way to a lighter tone. This is where we add the true color of the object. The highlight is where the light source shines brightest and creates the lightest color point on the sphere.






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