Call of Duty's campaigns have always been high octane and extremely linear and Black Ops 2 doesn't really diverge from this at all. It's sticking to what it's best at and continuing down the same line as its predecessors.
The campaign is an extension to the first Black Ops which was set during the Cold War. Black Ops 2 however is split between the ending years of the Cold War and a futuristic setting during 2025.
The Cold War part of the campaign sees you continuing to play as Alex Mason, providing the backing story as to how the villain of the future side of the campaign, Raul Menendez, came to power.
The future side of the campaign is played by David Mason - Alex's son. Futuristic technology features heavily in a new Cold War between the United States and China.
There are new types of level - Strike Force missions. The player is given the chance to switch between playing Call of Duty as a RTS rather than FPS which is a change and personally I feel it didn't work as the mechanics aren't really balanced and I spent most of the time in FPS mode doing the job myself as my squads were severely underpowered.
It's likely that you've played one of the previous instalments of Call of Duty and you can expect the campaign experience to feel pretty much the same. Personally, the characters didn't seem as developed as say, Soap and Price from Call of Duty 4 though.
One slight difference is that Black Ops 2 also features 5 different endings which are based around several binary decisions throughout the game. The endings are mostly significantly different, but it doesn't really change any of the actual storyline - just how it ends.
It feels like an arcade game combined with an action movie, but that's essentially the definition of a Call of Duty campaign and Black Ops 2 doesn't prove to be any different when it comes to this.






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SeelyonJun 20, 2015
PaulJan 19, 2013
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