On August 9, 2001, a small studio called Arika released their first diving game. Everblue, for the PS2 got a limited release in the UK and Europe and, oddly, never made it to the US.
The sequences on land were a basic two dimensional point and click layout for various parts of town. In the water, the game came to life in a beautifully rendered fully threedimensional world. Gameplay was first person, giving you an immediacy lacking in Diver's Dream, and a chance for some beautiful closeups or the creatures. With no dangerous creatures in the waters off Daedalus Island, there was plenty of tension when exploring sunken wrecks, and always keeping a eye on your air meter. Although the game was scuba diving, the engine had some limitations on vertical movement - for example you could not look straight up.
This caused some questions about whether Leo, the hero, was wearing flippers or weighted boots and a diving suit. (The question is answered if you watch the came carefully: there is one section where he swims up a lift shaft with no ladder or other aid.)
The game was a hit, despite its limited release. The creatures were outstanding rendered, it was a new idea, and the gameplay worked. The plot all revolved around salvage diving, the island's main industry, and Leo had to find items for people or to sell in order to upgrade his equipment. The unusual use of sonar - mimicked by an actual ping-and-return sound - made it an ideal if frustrating game for treasure hunters.
It was popular enough that a sequel was commissioned.
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