As previously mentioned players must choose between 1 of 7 schools when they first create their Wizard101 account. The schools available are Fire, Ice, Storm, Life, Myth, Death and Balance. There are three other schools called Star, Moon and Sun which can be unlocked at a later stage in the game but cannot be selected as a starting school.
Each school has various characteristics, strengths and weaknesses. Players may either manually select their Wizard101 school or have the game automatically assign a school based on a series of questions (that define a person's preferred playstyle). The schools are as follows:
The school of fire uses the element in battle and represents raw power or emotion. Wizard's in the school of fire are known as Pyromancers are often very hot tempered. Fire allows Wizard's to slowly burn their enemies over time, which eventually adds up to a significant amount of damage.
The Ice school in Wizard101 is about slow progression and steady advancement, Ice is all about patience. Ice Wizards have powerful defences and health stats which make them very durable in battle. A majority of an Ice Wizards damage comes from their ability to taunt enemies into attacking their ice hard defences.
The Storm school in Wizard101 attracts only the most creative, educated and impulse driven characters. Wizard's in the school of Storm love to explore and discover things. The Storm school has the potential to unleash massive amounts of damage but at the cost of accuracy. Storm Wizards have very minimal defences but do have the ability to remove buffs from enemies.
Life is all about growth and understanding your surroundings. Life Wizards are cheerful and outgoing characters who seek the pleasures of life. Life magic is capable of healing players and also using deadly accurate (but low damage) spells.
Myth is all about the mind and imagination. If you can think it then you can create it. Myth focuses on the summoning of creatures to perform the Wizard's demands (eventually they gain the ability to summon up to 5 different beasts). Myth Wizards also have the ability to remove enemy defences and use medium damage and accuracy spells.
Death trains Wizards to survive whatever means necessary. The school of Death is not for the faint hearted and is one of the most advanced and tricky schools in Wizard101. Death wizards are capable of necromancer and spells that wither an opponent over time.
Balance is the final starting school available in Wizard101 and takes aspects of all the 6 other schools (making it great if you can't decide). Wizards of the Balance school mostly rely on power up spells to increase the damage of themselves and their party. Mastering the school of Balance is only for the most powerful wizards but its power cannot be compared to the other schools.