I approached each new level with utter glee. There was going to be something different, something which I'd have to first explore, before I could even own.
Even the notion was wonderful in its anticipation.
I do love platformer games. To me the gold standard is Super Mario Bros played on the Nintendo DS. But I have a new favorite now and that's played on PC.
Closure was everything that I look for in a game. It's simple enough that you're not distracted by too much going on. But complicated all the same.
There will be a door through which your character needs to pass. Unfortunately, anything in darkness does not exist. It cannot be walked upon. There's generally a good deal of darkness between the starting point and the door. You illuminate your own pathway there.
How that happens often involves some serious strategizing. The obvious route sometimes is correct, but more likely there will be more than one leap of faith. It was the puzzle solving which delighted me most of all. They were very well done and required a good deal of thinking outside the box.
My gaming friends must by now be quite tired of me repeatedly stating, "If you're ever wondering if I'd like a game, compare it to Closure. This is great!" They've got the message. They've so got the message.