If the endless (and fun) internet debates about the storyline in Dear Esther are anything to go by, then fans will be doing the same with this latest game too.
We'd better cram on our knowledge of the influences on it then!
Dan Pinchbeck told Beefjack that, "The concept of (Everybody's Gone to the Rapture) is this almost ’60s-’70s Brit science fiction – this John Wyndham, John Christopher kind of thing – of how the end of the world would be responded to in a rural English location."
John Christopher's famous series of children's novels is collectively called The Tripods. Alien beings (with three legs) enslave humanity with caps. Capped people are brainwashed into worshiping and serving their masters.
And if you aren't capped? Then you don't get to easily survive for long.
John Wyndham wrote a couple of post-Apocalyptic novels. The Chrysalids focused 1000 years in the future, after some terrible event practically wiped out humanity. While the hardline societies that formed from survivors saw it as a punishment from God, the reader is left pondering about a nuclear catastrophe.
In The Day of the Triffids, giant and aggressive plants attack humanity. It's made more terrifying by the fact that they are no longer rooted in the soil. The situation is compounded by the fact that most of the human race are rendered blind. They had watched a strange meteor falling. Civilization collapses around them.
Of the three, perhaps The Chrysalids has more resonance. We will have to wait and see how far any of these stories have inspired elements in the game.