The more I heard what Dr McGonigal had to say, the more pieces pinged in my memory.
Stress relief? Health benefits? The first time I walked into the pixel streets of Lumbridge, I was suffering from nervous exhaustion in real life. My heart had enough of a murmur for extended tests to be conducted. I was crippled with panic attacks.
Runescape sorted all of that out. My heart's fine.
Society and community? When I was made redundant, it was a fellow gamer who gave me a job. He enjoyed reading my gaming blog and wanted to employ my writing skills for his company. This Wizzley article is dedicated to a man who met his wife in a MMORPG. In two week's time, I will be staying at the homes of two people whom I met gaming. This is all off the top of my head. Give me a moment to think and I'll be recounting such anecdotes all day.
In fact, I already did, when I wrote on Suite101 about parenting teenage gamers, and how parents miss the very real education opportunities eagerly grasped by their off-spring.
Urgent optimism? One of the things so often commented upon is my sheer stamina in writing. People can't get their heads around how I remain so motivated to write. Have they never read my Tips and Tricks articles? From the very first, I've been treating Wizzley like a gaming platform. I set my own levels and hiscores. I strive towards the goals of Editor's Choice Awards, higher readership figures, comments, likes and all the rest. I'm gaming! How can you not be optimistic when you're gaming?!
Epic meaning? Straight off the top of my head there's that moment with Skilla4Lyfe and his mission. Only level 3 combat, he could have been killed by any passing low level boss. He wanted to take on a high level, so to complete a difficult quest.
It should have been impossible. But there were between eight and twenty people, at any one time, escorting him through the mazes. We teamed together to clear this path, striving ever to see the impossible done. He finished his quest. We collectively cheered. Job done.
These are the same minds who, on a gaming forum, once saved a life. A player had indicated that she was going to suicide. No-one knew her real name, her location nor even the country in which she lived. But on the case were several hundred people used to taking on impossible odds and solving quests.
By the time they'd finished, her local police officers were paying a visit to her parents. Intervention came in the nick of time. Gamers NEVER let one of their own fail to level up. We defeat ALL the bosses, pixel or otherwise.
These are the minds forming a whole generation. These are the minds spear-heading the immediate future of the human race. At least they are in the countries with a massive gaming culture.
Comments
'stuck on a hard bit' - I still twitch when I think of the 75 attempts to kill Nomad in Runescape. -.- But the joy of actually taking down his pixel backside... :D
I found it interesting what Jane Gonigal said elsewhere (not mentioned above) that there's an evolution in what constitutes a game. Go back a generation or two and it was all about the competition - think football or other sports. Over the past twenty years, there's been a definite shift towards co-operative games - think world of Warcraft raids. Things like that have a knock-on effect on the general psyche. What do you think of this idea?
I think the cut-scene likes/dislikes has to be a personality thing. I'm basing this on my gaming cohort. Age doesn't seem to factor into it. It's all to do with whether you crave the story or the active clicking more.
And I think you're right. There are going to be LOADS of theses on this one!
I love gaming - and so do both of my teenage sons (no surprise). Generally I find them relaxing - except when I get stuck on a hard bit.
I think that there's a bit of a generation gap though. I can't really be bothered with cut scenes - I just want to play. My boys seem to find the quality and number of cut scenes (higher being better on both counts) to be a strong indicator of how good a game is. Or maybe it's a personality thing rather than being age related?
It's an interesting article - and I suspect that games and gamers will get a lot more academic attention and scrutiny in future.
I've never considered it in those terms before. That's a lot of food for thought, thank you. I've always just beaten myself up for being cynical. I'm going to muse on this one and stop doing that.
Actually cynicism is usually the end result or by product of people who think seriously and have a genuine passion or interest. Then they get frustrated. In their mind they say they're a cynic. But they're not. They can't be. If they were they wouldn't be true to themselves and they know it. And being who you are is far far worse than just getting really aggravated and pissed and discouraged and then labeling yourself a cynic ... for a little while. Until you get your second wind and then you go back at it again!
It's right around now that I have Billy Bragg start singing on my mental jukebox: 'Cynicism is such a cop-out, I know'. I do try not to be cynical, but it just happens. Red mark. Must try harder. :)
I'm cynical too. Can't you tell? :)
The cynic in me says no. People use 'what is everyone else doing' to make their decisions. But the 'what if' people are fabulous. :)
Games are no different from any other "WHAT IF". Don't people use "What If" to make decisions all the time anyway?