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Article

Will Genie Solomon Prove a Goldmine for Jagex?

It was inevitable that Runescape would transform into a Nexon clone. Runecoins sees real world money cashed in for cosmetic game items.

I was attempting to do my weekly food shop in the local supermarket. The first text came somewhere between the lettuce and the cucumbers. By the time I'd reached the cheese counter, I'd received seven text messages, three 'phone calls and lots of strange looks from people around me. Various Runescape players were keen to tell me the same thing. Jagex had introduced yet more micro-transactions into the game. Was I going to write about it? In case you're wondering, I bought some Y Fenni and a nice bit of mature Cheddar. *pauses in writing this to respond to yet another text* Yes, I am going to write about it!

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Runeshark Announces Solomon Teaser

No big Jagex launch for this latest bite at the micro-transaction cherry. It was largely left to players to spread the word.

The Solomon teaser picture had been out for days.  Amongst the recipients was Runeshark, whose excellent YouTube channel was highlighted on the front page of Runescape. 

Simon and James were probably responsible for getting the teaser out to more gamers than any other outlets put together.

In comments, chat rooms and forums across the internet, Runescape players tried to guess what it was all going to be about. There was little more to go on than the image itself.

The artwork was reminiscent of the detested Yelps.  Was this going to be another Squeal of Fortune? 

Runeshark certainly thought so.

Runeshark: Introducing Solomon... Latest SoF Scam? or Maybe Not? - Friday Fanmail #28

Introducing Solomon... Latest SoF Scam? or Maybe Not? - Friday Fanmail #28

A Genie CALLED Solomon? Really?!

Apparently no-one in Jagex is paying much attention to Islamic lore then.

Along with the rest of the Runescape playing world, I watched the Runeshark video. 

The more charitable of my friends suggested that Solomon might be a key figure in the upcoming Olympics tie-in, the Gielinor Games.

We all looked miserably at the artwork.   But another association was ringing in my mind. 

Solomon was quite patently a genie.  Even the brief blarb released with the teaser image stated that. But isn't that a terrible name for one of the jinn?

It is, if you have ever read the Qur'an.  Genies were basically enslaved and exploited by King Solomon.  They were set to degrading tasks and suffered utter humiliation.Their jobs included making 'ample coats of mail'. Any genie who refused to comply was tortured, usually by burning in molten copper.

The genies were so in thrall to increasing Solomon's wealth, that they continued working until Allah saved them.

Qur'an 34 recounts how Solomon died while leaning on his wooden staff. Because his eyes seemed to be staring at the genie slaves, none of them realized that his supervision was over. They went on, amassing riches for the monarch, until Allah sent a worm into the cavern.

The little worm gnawed away at the staff, until it could not hold the corpse anymore. Solomon crashed to the ground and  'the jinn saw plainly that if they had known the unseen, they would not have tarried in unabasing torment.' (Qur'an sura 34 (Saba), ayah 14)

There's also another famous story involving Solomon and a genie. This one was recounted in another Arabic tale Thousand and One Nights. 

The genie Ashmedai is abducted from his home and tightly bound by Solomon's Vizier. Ashmedai is then dragged into the court and thrown at the monarch's feet. Solomon demands that the genie declares his faith in God.  Ashmedai refuses. Solomon forces the captured genie into a bottle, then seals it in God's name.

The bottle is cast out into the ocean, where it washes up on various shores. Everywhere he goes, Ashmedai sees some sign that Solomon has been there before.

A little like Jagex and Nexon then.  The associations did not fill me with confidence. 

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Solomon the Genie Brings Runecoins to Gielinor

No ostentatious, in-your-face, tacky launch here. Just an unobtrusive button at the bottom of the screen.

After all the calls and text messages, I feared the worst. 

I'd already been told that Solomon was all about using real world money to buy in-game items. The bullet-points from each conversation were extremely similar:

  • It's an in-game shop;
  • You can't use gp to buy things, only Runecoins (which are bought with real world cash);
  • You can only purchase cosmetic items;
  • No XP or gp in the store;
  • 'x' player is leaving when the latter turns up in the inevitable future update.

Everyone I spoke with assumed that Solomon will eventually allow bought advantages in Runescape.  Such is the lack of trust in Jagex after Squeal of Fortune. 

Though, in fairness, the main ire is directed at their investors, Insight Venture Partners.  Jeff Horing and his team are widely viewed as the real Solomon behind the Jagex genies.

With such knowledge, I logged in to see for myself.

Image: Solomon's Store in Runescape — Runescape

In truth, it wasn't bad.  There are no loud, billboard type advertizements flashing up at any given time.  It's not in your face.  Solomon has been so unobtrusively added, that I had to ask a friend where to find his store.

Once I clicked on the tiny button in my icon toolbar, I instantly froze out of the game and had to reboot.  But, on the third time of trying, I was in a fairly tastefully applied store.

It is all cosmetic and beautifully so.  I found a couple of things in there which I wouldn't mind wearing myself.

Image: Revolutionary Mask in Solomon's Store — Runescape

It allows some players to swan around looking richer and more dazzling than everyone else. But Runescape always did.  I've looked, wished and dreamed about my own Godsword, when I was running around in rune.

In many regards, had this store arrived before Squeal of Fortune, then I feel it would have been whole-heartedly embraced by all.

Players want Jagex to make money as much as their investors do.  More profit means a better game for all.  A better Runescape equates hours more fun for the gamers addicted to it.

Unfortunately, it didn't come before Squeal of Fortune, so the precedents are casting a long, dark shadow before Solomon can even become established.

  • Runescape News: Uproar Over Jagex Microtransactions

    Real world trading had always been a no-no; in-game gambling had been discouraged. Then came Squeal of Fortune.

  • Will Capitalist Horing Be Jagex's Downfall?

    Runescape U-turns into aggressive real world trading with Insight Venture Partners' Jeff Horing at the helm.

The Future of Runescape: Maple Story or Eve Online?

Both MMORPGs dabbled with the Nexon business model with polar opposite results.

Jagex and Nexon are both in the money-making stable of Insight Venture Partners.

The investors are undoubtedly thrusting Jagex along the business route laid down by Nexon. This involves players exchanging real world money for virtual currency.

Nexon Cash can be spent inside any game created by Nexon. Anything from cosmetic items to things fundamental to progression are on offer.

Runecoins is Jagex's equivalent of Nexon Cash. (It possibly IS Nexon Cash, under a more appropriate name.)  At the time of launch, on July 17th 2012, only cosmetic items are available for purchase with it.

There are two major precedents for what might happen next.  In the Nexon funded game Maple Story, everything worked out fine. Players grumbled, but ultimately put their hands into their pockets and paid out. 

With the game successfully ridden with micro-transactions, Maple Story then pushed their game-cards.  Booster packs and a raft of real world accessories became established.  It all made much more money than mere subscriptions ever could.

It seems obvious to me that this is the model which Jagex is following.  Time will tell, but it's followed the same path so far.

On the other hand, CCP Games also tried the same thing with their game Eve Online. It nearly ruined them. 

Unlike the Maple Story players, Eve Online's members protested practically en masse.  Cancelled subscriptions brought the CCP boardroom into crisis talks. Eventually a meeting was held between executives and a group of spokespeople for the players. 

The upshot was a public apology from CEO Hilmar Veigar Pétursson and a lot of back-tracking on the micro-transactions.

Runescape players have the examples of both Maple Story and Eve Online before them.  It's really up to them whether they surrender or stand up. 

Jagex, with Insight Venture Partners leaning on their staff behind them, will want as many micro-transactions as they can feasibly fit into the game.  In their business model, there is no merit anymore, only money.

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The End is Nigh for Squeal of Fortune?

The introduction of Solomon could possibly indicate the insidious 'Facebook tactic'.

The social networking site Facebook has frequently employed a cat and mouse tactic to introduce an unpopular change.

First it is foisted upon users in its entirety.  The inevitable uproar ensues and Facebook bows to pressure to remove whatever it is.  But not all of it.  A watered down residue is left behind, until people are used to it. 

Then another part is slowly added to that base.  Within a few months or years, the entire change is cemented into place with barely a murmur against it.

It's a good tactic; insofar as it does work.

Runescape players were always going to be against micro-transactions.  For its entire history, Jagex were too.  The rules of the game had to be altered to facilitate it; and executives like CEO Mark Gerhard had to pretend that they'd never publicly referred to such monetization as 'a stealth tax'.

By adding something as horribly offensive as Squeal of Fortune first, then anything that follows won't seem as bad.  If Jagex removed SoF tomorrow, then Solomon might just be accepted.  It would be the lesser evil.  But from the point of view of the boardroom, it would be an unparalleled success.

It would have placed micro-transactions into a game, which built a whole ethos around swearing it would never countenance them.

And perhaps that was always the plan.  After all, Squeal of Fortune's Yelps was introduced to us holding a genie's lamp. 

Image: Yelps holding a magic lamp.

Do You Like Solomon's Store and the Introduction of Runecoins?

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More Runescape Articles

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  • Runescape News: Control of Jagex Shifts to New York City

    US firm Insight Venture Partners now owns the majority of shares in the British company Jagex. What will this mean for the future of Runescape?

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Updated March 19, 2014

Comments

lobobrandonJul 26, 2012

No clue :)

JoHarringtonJul 26, 2012

Oh! I was familiar with their games, just didn't know the name of the company. I wonder if the money trail would go anywhere near Insight Venture Partners or Nexon.

lobobrandonJul 26, 2012

Zynga has the same kind of pay to buy stuff in game - it spoils all their games. Basically they rule Facebook games. All the most popular ones such as - Mafia wars, farmville, citiville, Texas hold em poker and so on.

JoHarringtonJul 26, 2012

I'm not familiar with Zynga. What happened there?

lobobrandonJul 26, 2012

Ya I hate it when things go that way, they're beginning to remind me of Zynga now :P

JoHarringtonJul 26, 2012

Jagex are doing their usual wall of silence about the issues, but they've plastered the site with Squeal of Fortune adverts, updates, oooh! Isn't it great? type stuff. You have to dig into the detail to get the reality.

lobobrandonJul 26, 2012

Yes, it is :) Hadn't heard about it at all. I still do check out their FB page but didn't notice anything about it.

JoHarringtonJul 26, 2012

Is this the first that you've heard of it, Brandon? Sorry to be the bearer of bad news.

lobobrandonJul 26, 2012

A lot has happened out there in 6 months! That's all I have to say, not venturing back into the game anytime soon.

JoHarringtonJul 22, 2012

Jay - My support is at the top of page 129 of your thread.

Spirit of RS - My support is on page 36 of your thread.

<3

JoHarringtonJul 22, 2012

Thank you, Jay. I've got that open now in another tab and I'll have a look in a moment.

JayJul 22, 2012

I recommend reading this at the RSOF. It's a very praised thread and liked by 1 mod (page 7).
SoF and Solomon changes
http://services.runescape.com/m=forum/forums.ws?309,310,33,63885712

JoHarringtonJul 20, 2012

A friend of mine has just written her dissertation on a similar subject. I should persuade her to make it public (on Kindle or something), so we can all read the results. She got a first for it. :D

Thanks for the link. I'll go and add my support now.

JoHarringtonJul 20, 2012

*applauds what you wrote in the forums* You speak for us all and, if you link me to it, I'll publicly put my name in support.

To my mind, it's definitely a cat and mouse tactic. All over the fansite forums too, the same sentiments are being aired. No-one is going to support Solomon's Store until we can be sure that everything will remain cosmetic. No-one can trust that it will, when SoF smashed over a decade of trust in Jagex.

It's sickening to watch everything crash and burn, after so many years loyalty. The emotional attachment to Runescape has been absolute. It saved my sanity and indirectly gave me a job. I've made great friends there; and watched others grow up throughout their teenage years. Now this.

Thank you for your comments here, Spirit of RS. You are always very eloquent and I know that a lot of players look for your words on the RSOF. If ever there is a council of players, as transpired with Eve Online, you should be on it.

JoHarringtonJul 18, 2012

Fair comment on the respect for others issue. For me, the main thing was self-respect.

Let me add in a bit of context, as an example of what I mean. IRL I've worked hard since I was 14 and doing an Avon round. This went on, through several adult jobs, until I had a great work history. I was earning enough to be comfortable. In the meantime, I'd also got my BA and MA degrees. Then I got made redundant from the University where I worked.

In an age of recession, I quickly discovered that all that hard work and qualifications meant nothing in the job market. I filled in so many application forms, which just seemed to disappear into the ether. For 18 months, it felt like I was working myself into the ground, with nothing concrete to show for it.

But I could get a respite from that. I could log into Runescape, craft 1000 bows and get 1000 bows worth of XP for doing so. Effort = Reward. Yes, it was a poor substitute for the very real problems IRL, but psychologically, it was a boost.

Now the same ethos IRL rules in the game. You could argue that crafting 1000 bows still gets 1000 bows worth of XP. But psychologically I know that the person standing next to me might have got the same XP, because they're rich enough not to have to craft bows. They just have to buy spins.

I'm sorry if I'm not as on the ball as usual. I've caught a bit of sun today, so my thinking is a bit sluggish.

JSheaForrestJul 18, 2012

IMHO, ingame achievements aren't worth much one way or another. Sure, I'll congratulate you for achieving your goal. If you're lucky and I'm not busy I might even attend your 99 party for a few minutes -- but what lasting effect does gaining a 99 have? I have far more respect for someone who is kind and helpful and respectful and respectable, and low-leveled, than a maxed player who is rude and crude and obviously has a lot of experience to gain in the real world. I have more respect for people who complete difficult quests on the first day of release (so, obviously, without the help of quest guides) than I do for someone who spent hours and hours of tedium doing a skill they don't enjoy just for the gratification of a 99.

I remember spending about 30 hours one week going from level 60-some to 76 fishing, so I could fish sharks. I did one inventory of sharks, and swore I'd never fish again. From that I learned that game experience isn't worth losing the fun for. Yes, I've gone back to fishing. I do enjoy it -- it's relaxing, and fun to do while hanging out with friends -- friends who'll probably get a good bit of the fish I've caught and cooked, to use as food. Being able to give gifts is a big reason why I earn money -- it feels better to give it, than to have it and hold on to it.

I do agree that the rule-abiding ethos has shifted from a more parental, pure "nothing even remotely bad allowed" to "be adult and mature and take responsibility for your own actions" -- which has led to a lot of people being immature and irresponsible and taking advantage of others. (*cough*gamblers*cough*) That saddens me in some respects, but on the other hand, there's much to be said for encouraging people to take responsibility and to learn first-hand that if something sounds too good to be true, it probably is; and to focus more on not harming others than on "don't break the rules!"

JoHarringtonJul 18, 2012

Lots of love and support right back at you.

Micro-transactions per se aren't evil. But they never had a place in Runescape when I started playing it all of those years ago. The whole ethos was utterly against them. The rules even stated it. This is the thinking that charmed me about the game and kept me there.

To me, it's the difference between achievements based on merit and the same based on money. In the real world, for all the fine talk and centuries of struggle, money still counts for a lot, lot more than merit.

Runescape was my escape from that. It was the one place where what I took out was equal to what I put in. It was a lovely bit of idealism, which was underpinned by actual rules and company ethos. Now the bubble has been burst and it's caused my emotional reaction.

But it has also affected my game-play. Someone I love, respect and hung about with in game for years achieved 99 Slayer after months of working at it. Within weeks, SoF was in the game. A fortnight later, the first person bought their way to 99 Slayer through XP lamps. My friend was so dismayed that he cancelled his subscription. I lost his company.

He's just one example of friends leaving.

It's sullied the community atmosphere. It's also devalued in-game achievements. Who can prove that they didn't buy their 99 with spins?

Meanwhile, at every turn, I'm being bombarded with adverts about micro-transactions. I'm talking about spin tickets turning up everywhere. Sometimes it feels like I walk across the GE and end up with a spin ticket, just for breathing. It's in my face; and I hate it.

Yes, all of the above are emotional reactions, but we're there for fun. Emotion plays its part in fun.

JSheaForrestJul 18, 2012

I guess I just don't get it. I've played Runescape for 7+ years, but I don't understand this purism. Yes, they said they wouldn't before. People have the right to change their minds. I once thought microtransactions were awful things -- and then I played some games with them and saw how little they really affect the gameplay (when done right. If you have to buy MT stuff to play, that sucks.) What makes microtransactions such an evil thing? I've played literally dozens -- going on nearly 100 now -- of mmorpgs with them. I've quit all but a handful for a variety of reasons, but microtransactions has only on extreme and rare occasions been a reason for quitting. I highly suspect that double xp will soon join either the SoF and/or Solomon's shop. I don't see in any way how that harms me or the game + community that I dearly love. The negative community response, in my opinion, has driven me further from it than the things being responded to. Why would I want to play a game with people who are so angry and upset and being drama queens and kings ("Runescape is dying! It's the end! Get out of the game now while you still can!") (NOT saying any of you here are being like that. Lots of love and support for you all being so reasonable.)

JoHarringtonJul 18, 2012

I'm right there with you. I've made so many good friends in Runescape over the past six years. We've had real life meet ups; we chat all the time in Skype; then I log into the game to hang out and have fun with them.

Now so many are leaving. It's really distressing. It's not just pixels here, but real friendships.

On the bright side, I'm keeping in contact with the best of those friends through other means. A lot of road-testing of new games is going on.

It's quite shocking when you realise just how many J Mods are leaving. The reasons aren't hard to guess.

JoHarringtonJul 18, 2012

Rickie - I will join in you both that head bang and the facepalm. Whoever writes that crap really must think that we're stupid.

With an extremely heavy heart, I have to agree with what you said about the new generation of Runescape players. But there is hope. There are much better games out there for those with the money to play them. So why should such people come to Runescape?

Jagex always made their money from those with loyalty. We had the longevity. If we're all now leaving, and there are better games for the monied, what then for the future of Runescape?

JoHarringtonJul 18, 2012

Cathy - As I also responded to Lucas (below), I utterly agree with your appraisal of recent up-dates. It's not what I've come to anticipate since 2007. The emphasis has truly left quality game-play and moved onto monetization.

As for SoF, I hope that you're wrong. Though I'm now completely cynical about any of Jagex's intentions. You're probably right.

The membership videos in F2P? I recall the apology after the last time they did that! Andrew Gower admitted it was the wrong direction and they were all removed. And with Andrew's departure went all pretense at morality.

Jagex can argue that they are a business and need to make money all that they want. But treating their players with such disdain surely cannot be the best business model in the world. Especially when it already failed once.

JoHarringtonJul 18, 2012

David - I've been AWOL today (18th), so haven't checked out the Runescape front page yet. Thanks for the warning. <3

*goes to see* Ah, yes. It's explaining to me (a Briton) that only US players may buy these game-cards, which come with an exclusive in-game item. Good fight completitionists.

I remember when I endeavoured to have every 'special' item in the game. All of those things which you could only get by putting in the hours at Temple Trekking, or finishing a holiday event. That is now impossible. I give up.

JoHarringtonJul 18, 2012

Lucas - I've been playing since 2007 and I can testify that up-dates have slowed to a crawl. It used to be that something was added to the game on a weekly basis. It was usually a Tuesday. First Tuesday of every month was quest day.

Since SoF, we've had some biggies, like Runespan, but on the whole it's been nothing but a sea of Yelps. Either that or ways to get lots of XP with the minimum of effort, plus loyalty rewards for not leaving. The sparseness has had a lot of spin on it though, just to pad it out. And, of course, SoF shoved down our throats ad nauseam.

CathyJul 18, 2012

I would also like to add that with the change to the game cards that just happened I think they will keep SOF as hated as it is & keep membership so no transition to full F2P either even with the cash shop now inplace.

It's full greed mode now I heard there even showing video adds again on F2P.

CathyJul 18, 2012

It's a shame they don't just forces more on improving the gameplay rather then spending extra time on making all these cosmetic items that are just for show. A better game experience would lead to more members that are willing to pay. I fell like the updates apart from SOF and Solomon this year have really slipped. They must have spent alot of time on this stuff rather then the usual updates that we would expect to have.

DavidJul 18, 2012

Solomon's Shop is now plastered across the front page, as well as the fact that you can now buy spins and J-Coins for cash in Walmart ("other territories coming soon")

Seems they did have a launch planned, but couldn't get it running in time.....

LucasJul 18, 2012

Well, as far as I know (in the 2/3 years I was an addicted player), Runescape used to actually churn out updates every week, with a no update week every month.. Those updates brought new contents, and fixed bugs.. Post-SOF? I don't recall much new things in the game beyond graphical updates and lots of SOF...

JoHarringtonJul 18, 2012

And I'd have more room in my bank again! :)

So many people have gone since April. My Sal's blog could have been a whole litany of their names.

JoHarringtonJul 18, 2012

Ah! So a Maple Story type thing. I wonder if Club Penguin has anything to do with Nexon. (Nexon are funded by Insight Venture Partners too by the way, hence the relevancy.)

KyraJul 18, 2012

Well, basically, to buy almost anything in the game, you have to buy credits with real money. Clothes, houses, pets... almost the entire game you have to buy with real money through credits.

JoHarringtonJul 18, 2012

Terrible game decisions turned into mathematical formulas. I like it!

I can see what you're saying too, and I agree with it.

I'm not familiar with Club Penguin though. What happened there?

KyraJul 18, 2012

Let's pretend the number of evils in this game is represented with the variable, "x."
2x (because Squeal of Fortune is awful) + 1x (the lesser Solomon's General Store) = 3x.
3 evils.
Adding another thing that's not quite as bad but still bad to the game does not cancel out or half cancel out the badness. It just adds on to it.
Updating the animations, like a lot of the things you can buy, isn't even that hard of a thing to do. Animation is pretty easy.
Don't make this game Club Penguin.

JoHarringtonJul 17, 2012

I haven't even dared venture into the RSOF yet. I've only just checked out what Sal's Realm is saying about it. Pretty much the same as that.

Reckon I'm right on the SoF coming out thing?

LaurenJul 17, 2012

A lot of people on the forums were saying 'it's better than sof', my response was "yes but we still have sof".
As long as it all stays cosmetic it might be okay.
JoHarrington
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